![]() ![]() Padscore: WPADGetInfoAsync no longer crashes when no callback is provided GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)Ĭoreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high GX2: Fixed random crash due to out-of-bounds access in texture code ![]() GX2: Minor optimizations in various GX2 API functions GX2: Added frame profiler (can be toggeled via debug menu) General: Changed settings.xml to be more portable (use relative paths where possible)ĬPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)ĭebug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)ĭebug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder General: Reworked shader cache loading screen to scale better on higher resolutions General: Display meta/ bootTvTex.tga when booting a game and while compiling shaders (ref: ) Moreover, added features include the ability to display the game boot image using shader screen. 2 Download CEMU 1.15.3 CEMU 1.15.3 Released: What is new?Įssentially, the update introduces some major bug fixes like micro-stuttering and various crashes.
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